Gambling regulation
Gambling in the country:
Not regulated
Local License:
-
Regulated
Online sports betting:
Regulated
Games: top 5
| Rank | Logo | Name | Provider | MS |
|---|---|---|---|---|
| 1 |
|
Aeropuerto | MGA | 11.54% |
| 2 |
|
Casino | AGT Software | 3.85% |
| 3 |
|
Fire 88 | Pragmatic Play | 2.56% |
| 4 |
|
Fruit Cocktail | Macaw Gaming | 2.56% |
| 5 |
|
Siberian Storm | IGT | 2.56% |
| — | — | Others | — | 76.93% |
Providers: top 5
| Rank | Logo | Name | MS |
|---|---|---|---|
| 1 |
|
MGA | 22.50% |
| 2 |
|
Pragmatic Play | 15% |
| 3 |
|
Playson | 5% |
| 4 |
|
THNDR | 2.50% |
| 5 |
|
BB Games Ltd | 2.50% |
| — | — | Others | 52.50% |
iGaming news in the country
Affiliates receiving traffic
There are no results matching your search
About blocking and liability
Medium
Legislation:
Ambiguous / requires verification
The activity of the authorities:
Medium
Risk of harassment of non-residents:
Low
The risk in entering the country:
Low
Risk of extradition to the country:
Low
Precedents (against non-residents):
No data
Comment on the level of risk:
Nicaragua: Current assessment is preliminary - local inspection is recommended. Work can be done with caution unless there are explicit prohibitions. Risk of extradition to the country is low, requests are rare.
| Lic | AVG | Rank | MS | SV(Brand) | Rank/MS | iGaming | Rank/MS | Sportsbook | Brand | iGaming / Sportsbook |
|---|
What information is provided in the table?
Here are the statistics on search queries for the brand Nicaragua separately by different countries and separately by iGaming and Sportsbook clusters (for convenience the columns are visually highlighted: red - for iGaming information, blue - for Sportsbook information). In case a brand consists of a word or phrase in widespread use - Brand frequency is calculated summarising the frequencies of queries from iGaming + Sportsbook clusters.
Lic - this column indicates the icon of local licence of the brand in the country. Licence data is updated manually, without automatic aggregation, so there may be discrepancies with reality.
AVG (Average Frequency) - in this table, this is the average frequency of a branded query over the year (yellow graph).
Rank - shows the brand's place (by frequency of brand query or query cluster) in the country compared to other brands found in the country.
MS (Market Share) - market share calculated by brand frequency (or query cluster frequency) compared to other brands across the country.
If a brand frequency is found in a country that was not previously found in that country, this country is marked as "NEW..." (i.e. it is labelled as a recommendation to study the brand+country bundle as a possible new promotion market). (i.e. it is labelled as a recommendation to study the brand+country combination as a possible new promotion market).
Data is updated at least once a month. Collected from Google search engine.
Can this data be trusted?
All frequency data for analysis is collected automatically via API directly from the Google search engine. To form queries, combinations of queries like (brand + word/phrase) are used. It should be taken into account that although the data is taken from the Google search engine, but in some places it may contain contradictory information, both due to anomalies in the analytics on the Google side and human errors in the formation of brand queries. We review the received and generated data on the site and, if anomalies are detected, we make adjustments, which in the subsequent update collects data more accurately.
The data from the website should not be relied upon as an accurate measurement. This data is collected and generated on the platform in order to understand the possible demand for brands in different countries, as well as to understand the gambling market and the distribution of "forces" in it.
How does the data collection process take place?
There are several stages of data collection:
1. brand query. The system takes the name of the brand and collects the frequency of the brand query across the countries of the world available on Google. It is not uncommon for a branded query to be a commonly used word or phrase (e.g. "Raspberry" or "Alpha" or "Las Vegas"), then the frequency of the query will have completely inaccurate data that is not relevant to the company in question. In this case, "brand + casino" or "brand + bet" is added to the branded query, or the sum of frequencies from iGaming + Sportsbook clusters is taken into account instead of the branded frequency. This is done in order to exclude complete zeroing of brand frequency, and to collect instead narrower queries, but allowing to keep the brand statistics in the general picture of brands in the world and in each country separately.
2. iGaming and Sportsbook clusters - are collected from combinations of queries like "brand + casino" (+casino, +cassino, etc.) and "brand + bet" (+betting, +paris sportifs, +apuestas, etc.). That is, for each country the phrase "brand + casino" is formed, as well as phrases with the local use of the word "casino" in the native language. The same for the Sportsbook cluster, queries with "sports betting" are used, both widely used and localised in each country. The overall graph (red and blue) shows the sum of frequencies from all countries for each cluster, as well as their dynamics. The table by country shows local data formed from the sum of frequencies of cluster queries just for the country in question. If a brand already has the words "casino" or "bet" in its name, for example, "Coral casino", "Premier bet" - then when forming phrases for iGaming and Sportsbook clusters the words "casino" and "bet" added through a space are automatically removed and are not used in the formed phrases. This allows to more accurately form the key queries of users used in the search.
3. Clusters Registration, Promocode, Bonus, App - are formed similarly to the previous clusters, from combinations of commonly used queries in each country separately.
What does the "lock" icon mean?
The site provides a large amount of useful information on iGaming - available free of charge for all users. But there are also more complex developments of our team, which we actively use in our work and are not ready to provide full access to them on a free basis. At least the project has monthly expenses (API, refinements, parsing, constant expansion of information, human resources, etc.). Therefore, a decision was made to add paid access to such data. The Brands section is no exception. All basic information for understanding the market and demand for a brand in different countries is provided here for free. But more accurate analytics, as well as the display of "NEW markets" is closed in paid access.
How do I get full access?
To get full access to the closed information of the site - just go to the page "Prices" (top menu "About Us") and select the tariff "Resident". After payment the tariff will be assigned to you and you will get full access to all sections and data marked with the "lock" icon.
You can get full access to all site data by purchasing the «Resident» tariff. What data are presented in the tables, how they are calculated and what exactly will be provided after purchasing the tariff - all this information is described in the following sections FAQ
| Supplier | AVG | Rank | MS | SV(Brand) | SV(name+slot) | SV (name + provider) |
|---|
What information is provided in the table?
Здесь представлена статистика по поисковым запросам игры Никарагуа отдельно по разным странам и отдельно по кластерам (name + slot) и (name + provider).
AVG (Average Frequency) - in this table this is the average frequency rate, which is calculated as the sum of (name + slot) and (name + provider) clusters. Why not by branded query? Because often branded keyword query by game name can be quite "rubbish" and not objective at all. That's why we decided to calculate the main indicators only by total more accurate queries, and add the branded query itself just as an additional parameter, which will be more useful for unique game names.
Rank and MS (market share) - calculated for each country separately based on the AVG indicator.
If in some country there is found a frequency on a game, which was not found in this country before - this country is marked as "NEW..." (i.e. it is marked as a recommendation to study the game+country bundle as a possible new promotion market). (i.e. it is labelled as a recommendation to study the game+country combination as a possible new promotion market).
If there is a sharp strong growth in the keywords of a game in a country over the last couple of months - the game in this country is marked as "Trend", i.e. a possible start of a trend based on the growth of the corresponding keywords.
Data is updated at least once a month. Collected from Google search engine.
Can this data be trusted?
All frequency data for analysis are collected automatically via API directly from the Google search engine. To form queries, combinations of queries like (game name + word/phrase) are used. It should be taken into account that although the data is taken for analysis from the Google search engine, but in some places may contain contradictory information, both due to anomalies in the analytics on the Google side, and human errors in the formation of brand queries. We review the received and generated data on the site and if anomalies are detected - we make manual adjustments, which in the subsequent update collects data more accurately.
The data from the website should not be relied upon as accurate measurements. This data is collected and generated on the platform in order to understand the possible demand for games in different countries, as well as to understand the gambling market and the distribution of "forces" on it.
How does the data collection process take place?
There are several stages of data collection:
1. branded query. The system takes the name of the game and collects the frequency of the branded query across the countries of the world available on Google. It is not uncommon for a branded query to be a commonly used word or phrase (e.g. "777", "Zeus", "VIP", "Alladin"), then the frequency of the query will have completely inaccurate data that is not relevant to the game in question. We still collect this data and provide it for each game, as it is quite useful for analysing those games that have a unique name.
2. Clusters (name + slot) and (name + provider) - assembled from combinations of queries for each country, taking into account the local language.
3. Internal processing of received data in conjunction with provider data.
What does the "lock" icon mean?
The site contains a large amount of useful information on iGaming - available free of charge for all users. But there are also more complex developments of our team, which we actively develop and use in our work, and to which we are not ready to provide full access on a free basis. At least the project has monthly expenses (API, refinements, parsing, constant expansion of information, human resources, etc.). Therefore, a decision was made to add paid access to such data. The Games section was not an exception. All basic information for understanding the market and demand for games in different countries is provided here for free. But more accurate analytics, as well as the display of "NEW markets" and "Possible Trends" is closed.
How do I get full access?
To get full access to the closed information of the site - just go to the page "Prices" (top menu "About Us") and select the tariff "Resident". After payment the tariff will be assigned to you and you will get full access to all sections and data marked with the "lock" icon.
| Supplier | AVG | Rank | MS | SV(Brand) | SV (Total) | SV (All games) |
|---|
What information is provided in the table?
Here is the statistics on search queries of the provider separately by different countries. In case the provider's name consists of a word or phrase that is widely used, the Brand frequency (yellow graph) is counted according to the adjusted query. It can be a prefix gaming or studio, or some other word/phrase - it depends on the studio itself, how it positions itself and how it is searched for by users on the Internet.
AVG (Average Frequency for Provider) - counts as the average of the SV(Total) characteristics.
SV(Total) in turn is the sum of frequencies of queries from clusters (name provider + games), (name provider + slots), (name provider + casino).
Rank and MS (market share) - calculated according to AVG, i.e. reflect SV (Total).
If a frequency by provider is found in a country, which was not found in this country before - this country is marked as "NEW..." (i.e. it is labelled as a recommendation to study the provider+country bundle as a possible new market with interested users). (i.e. it is marked as a recommendation to study the ISP+country combination as a possible new market with interested users).
If a sharp increase in interest (300%+) is detected for provider-related queries, such a country is labelled as "Trend", i.e. marked as a possible trend increase.
Data is updated at least once a month. Collected from Google search engine.
Can this data be trusted?
All frequency data for analysis is collected automatically via API directly from the Google search engine. To form queries, combinations of queries like (provider name + word/phrase) are used. It should be taken into account that even though the data is analysed from the Google search engine, it may contain contradictory information in some places, both due to anomalies in the analytics on the Google side and human errors in the formation of brand queries. We review the received and generated data on the site and if anomalies are detected - we make manual adjustments, which in the subsequent update collects data more accurately.
The data from the website should not be relied upon as accurate measurements. This data is collected and generated on the platform in order to understand the possible demand and interest in the provider and its games in different countries, as well as to understand the gambling market and the distribution of "forces" on it.
How does the data collection process take place?
There are several stages of data collection:
1. branded query. The system takes the name of the proider and collects the frequency of the branded query across the countries of the world available on Google. It is not uncommon for a branded query to be a commonly used word or phrase (e.g., "Mercury" or "THNDR"), then the frequency of the query will have completely inaccurate data that is not relevant to the company in question. In this case, qualifying words and phrases are added to the branded query.
2. Total (games+slots+casino) cluster - collected from combinations of queries like "provider name + games", "provider name + slots" and "provider name + casino". For each country, phrases in the local language used are taken into account.
3. All Games - here the data on queries of the type "game name + provider name" is collected only for games that belong to the studio.
What does the "lock" icon mean?
The site contains a lot of useful information on iGaming - available free of charge for all users. But there are also more complex developments of our team, which we constantly refine and actively use in our work, and we are not ready to provide full access to them on a free basis. At least the project has monthly expenses (API, refinements, parsing, constant expansion of information, human resources, etc.). Therefore, a decision was made to add paid access to such data. The Providers section was not an exception. All basic information for understanding the market and demand for the brand in different countries is provided here for free. But more accurate analytics, as well as the display of "NEW markets" and "Possible Trends" is closed.
How do I get full access?
To get full access to the closed information of the site - just go to the page "Prices" (top menu "About Us") and select the tariff "Resident". After payment the tariff will be assigned to you and you will get full access to all sections and data marked with the "lock" icon.
Gambling regulation
Gambling in the country:
Not regulated
Local License:
-
Online casinos:
Regulated
Online sports betting:
Regulated
About the population of the country
Numeracy:
Official Language:
Spanish
Poverty rate:
42.1 %
Believers:
84 %
Major Religion:
Second Religion:
About the internet in the country
Users:
25.3 %
Mobile Internet:
66.6 %
Landline Internet:
31.7 %
Cf. internet speed:
18.3 Mbps
The country's domain zone:
.NI
Basic information about the country
Name of country:
Nicaragua
Code (2-digit):
NI
Continent:
North America
Country level:
Tier 3
Capital:
Managua
Area of the country:
129.494 square kilometers.
Phone Code:
505
Currency (currency code):
Golden cordoba (NIO)
Geographical features of the country
Autonomous Region (2): Atlantic North, Atlantic South.
Department (15): Boaco, Granada, Carazo, Leon, Madriz, Managua, Masaya, Matagalpa, Nueva Segovia, Rivas, San Juan, Jinotega, Chinandega, Chontales, Estelí.
The present-day territory of the country was partially or fully occupied by the following states: Spanish Empire, Mexican Empire, Federation of Central America.
Nicaragua is washed by seas: Caribbean Sea.
Nicaragua has access to lakes: Nicaragua, Managua, Pearl, Muna.
Nicaragua owns the islands: Ometepe, Zapatera, Solentiname.
Discussions about iGaming in the country from Telegram channels
As of December 2, William Hill will cease operations in 12 countries, which could affect the legal gambling market in the UK. Find out the details and implications of this decision.
No articles have been added for the country
Discussions on country characteristics
Any registered user can share his/her experience of working on this country, tell about his/her «bumps in the road», problems, ideas, ask a question.
AffGate.com is an independent analytical platform for iGaming, SEO, and digital marketing.
We collect data from official sources, structure information about markets, companies and technologies, and make the industry more transparent and understandable for professionals.
AffGate.com is not an online casino and does not provide access to gambling. All information is provided for educational and analytical purposes only.
© 2024-2026 AffGate.com.