Monopolists have captured the mobile market, leaving competitors with only 8% of revenue
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Monopolists have captured the mobile market, leaving competitors only 8% of revenue
Sensor Tower once again rolled out a gigantic report of 68! pages about the trends 2026 of the year.
The conclusions are sometimes sad. Here's what I highlighted:
The saddest part of the report: 1% top publishers take 92% revenue and 81% all downloads.
The remaining 99% developers share among themselves 8% income. This is briefly about adequate competition in the market.
Last year's trend: users download less often, but spend more on in-game purchases.
The market's main focus now is on retaining and monetizing the current audience, rather than spending the entire budget on attracting new ones.
TOP-5 genres by installs: strategies, simulators, arcades, shooters, RPGs, and casinos.
Spending in non-gaming apps has surpassed game development for the first time. Now games compete not with similar «match-three» apps, but with TikTok, YouTube, and AI apps.
Hence the shift in mobile app creatives.
Advertising converts better if it looks like regular content: short videos, player recommendations, or blogger integrations.
In social networks, they are growing Instagram и Facebook, but TikTok и YouTube they have lost some share of impressions.
Among in-app advertising, the leaders are AdMob, AppLovin и Mintegral.
Puzzle and strategy games spend the most on advertising, but casinos, sports, and racing games surpass them in profitability.
A telling example: the share of advertising expenses for casino games in the USA was 10.41%, while the revenue share was 21.61%.
User spending is growing fastest in Turkey, Mexico, Thailand, and India. Yandex, with its Alice, entered Turkey at the perfect time.
Player profile: 36 years old, gender balance 50/50. They enter games several times a day but play in short sessions.
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